 
			 
			BloodMoney is an incremental clicking game where the player’s goal is to earn enough money for a life-saving treatment. The amount needed is $25,000, and the only way to reach it is by interacting with a man named Harvey Harvington, who stands at a small stall. Each click gives one dollar, but each interaction comes with visible consequences. The player decides how far to go and how much to sacrifice in order to survive. The entire experience revolves around a single action that gradually becomes more complex and uncomfortable as the story develops.
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BloodMoney is an incremental clicking game where the player’s goal is to earn enough money for a life-saving treatment. The amount needed is $25,000, and the only way to reach it is by interacting with a man named Harvey Harvington, who stands at a small stall. Each click gives one dollar, but each interaction comes with visible consequences. The player decides how far to go and how much to sacrifice in order to survive. The entire experience revolves around a single action that gradually becomes more complex and uncomfortable as the story develops.
The gameplay loop in BloodMoney focuses on earning, upgrading, and balancing risk. Clicking on Harvey generates income, and the money can be spent on tools that increase the payout per click. However, these upgrades also increase the cost — not in dollars, but in visible harm to the character being clicked. The player must decide whether to slow down and play carefully or push for faster results at a moral cost.
Main gameplay features include:
· Clicking to earn money toward the $25,000 goal
· Purchasing upgrades that boost income per click
· Managing the health and endurance of the victim
· Balancing the speed of progress with growing damage
· Unlocking multiple endings based on playstyle
Each run in BloodMoney builds tension through repetition. The more the player clicks, the more difficult it becomes to ignore what’s happening. Tools that seem like simple upgrades in other games now carry visible consequences. Some players choose to earn slowly and limit harm, while others prioritize reaching the goal as quickly as possible. The progression system rewards both curiosity and endurance: new interactions appear as the player continues, revealing how far the game’s mechanics can go before breaking down.
The experience of playing BloodMoney depends on how each player interprets their actions. There is no time limit, and the game does not force a single path. Instead, it provides a structure for decision-making and reflection. The visual feedback and sound design change as the situation worsens, signaling the results of each choice. The slow pace encourages observation and self-awareness, turning a simple mechanic into a repeating test of how far one is willing to go for progress.
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